Merixgames, a brand of Merixstudio, is a multidisciplinary HTML5 game production company. Our headquarters are located in Poznań, Poland at Małachowskiego 10 street. We have a vast experience in custom software & games development (the company was founded in 1999).
At Merixgames, we harness the latest and most powerful, open-source goods living in the HTML5 ecosystem.
Merixgames’s approach is to provide the very best level of creative HTML5 game development services at very reasonable prices
Skeletal Animation, a popular technique in games animation, involves creating the virtual bones, connected in a hierarchical structure and served to determine the motion of the object.
By using this method of animation it is possible to create realistic-looking character animation in games. Animations made in this way can be easily modified and quickly adjusted to a specific game design requirements. It is also possible to use the originally created skeleton for many other characters.
2D skeletal animation tools such as Spine help us bring life to the game and its characters.
Game physics and animation physics involves introduction of the laws of physics (known from the real world) into a game engine. In result, it's possible to emulate realistic behavior of any game objects by correctly accelerating and/or affecting these objects by collisions, gravity and other forces. Being able to control physics from the code is added value and enrich gaming experience.
There are many genres of games that are based solely on the physically realistic interactions. They provide a lot of fun especially on mobile devices (smartphones or tablets) where practically any objects affected by the physics engine can be grabbed. In that purpose we are using proven and more advanced solutions, such as Box2D.
Special effects in games are created with so called “particles”, which significantly enrich overal gaming experience. Thanks to particles this is possible to emulate popular and common for various games visual effects such as flames, explosions, smoke or even rainfall.
For example, a Pixi.js, 2D rendering engine that uses webGL with canvas fallback, delivers particles rendering mechanism that enrich HTML5 games in visual effects and provides extra "fun factor".
- Spawn Rate:
Travel Rush is HTML5 Canvas-based game designed and developed for Opodo, a Pan-European travel service founded by nine European leading airlines, including British Airways, Air France, KLM, Lufthansa and more.
The main idea was to have the whole experience connected with a travel industry to support Opodo's marketing and social media (Facebook) activities.
The game has been awarded “Site of the Day” @ Awwwards.com and “Winner of the Day” @ CSSWinner. The project has been given a lot of buzz and was featured in many design magazines, game portals and social such as t3n, WebAppers, EchoJS, HTML5 Showcase, CSS Awards and more.
How do you improve customers shopping experience with the latest in web technologies?
We needed to combine classic "Snake" game concept with Web Sockets and NodeJS technologies to make it happen.
The game allows up to 6 people to play snake on outdoor LED screens in the busy shopping street in Antwerp, using their smartphones or tablets as game controllers.
The synchronization happens through Web Sockets that create an interactive communication session between the user's mobile devices and the NodeJs (Primus, HAPI) server. No apps and no downloads, just the browser and access to the web.
Kopanito All-Stars Soccer is an arcade, 2D soccer/football game in development, inspired by Sensible Soccer, Kick Off and Nintendo World Cup. Scheduled to launch in Q3 of 2016.
Play football your way, slide tackle often and shoot using slow-motion with ultra swerve. Playable with only 2 buttons! No referee, no off-sides, lots of national teams and local multi-player.
Key features of the game:
- 114 national teams from every corner of the world
- Local multiplayer mode up to 5 players (4 gamepads + keyboard), can be played in any configuration, e.g. 1 vs 1, 2 vs 2, 4 vs AI, etc.
- 16 championships to complete in the singleplayer mode (local co-op possible too)
- 4 AI difficulty levels, from beginner (for kids and learning) to legendary
- Leaderboards based on a single-player skill and progress in competitions
- Practice mode - test yourself against the goalkeeper
- 7 colorful stadiums + training pitch
- 5 diversifying gameplay super-moves at start (windmaker, supershot, magnet, teleport and freeze)
- Possibility to create your own tournament
- Goal replays and GIF generator
- Lots of achievements
- Full controller support
- Steam Trading Cards